2.1. Geometric Primitives

class raysect.primitive.Box

Bases: raysect.core.scenegraph.primitive.Primitive

A box primitive.

The box is defined by lower and upper points in the local co-ordinate system.

Parameters
  • lower (Point3D) – Lower point of the box (default = Point3D(-0.5, -0.5, -0.5)).

  • upper (Point3D) – Upper point of the box (default = Point3D(0.5, 0.5, 0.5)).

  • parent (Node) – Scene-graph parent node or None (default = None).

  • transform (AffineMatrix3D) – An AffineMatrix3D defining the local co-ordinate system relative to the scene-graph parent (default = identity matrix).

  • material (Material) – A Material object defining the box’s material (default = None).

  • name (str) – A string specifying a user-friendly name for the box (default = “”).

>>> from raysect.core import Point3D, translate
>>> from raysect.primitive import Box
>>> from raysect.optical import World
>>> from raysect.optical.material import UniformSurfaceEmitter
>>> from raysect.optical.library.spectra.colours import red
>>>
>>> world = World()
>>>
>>> cube = Box(Point3D(0,0,0), Point3D(1,1,1), parent=world, transform=translate(0, 1, 0),
               material=UniformSurfaceEmitter(red), name="red cube")
lower

Lower 3D coordinate of the box in primitive’s local coordinates.

Return type

Point3D

upper

Upper 3D coordinate of the box in primitive’s local coordinates.

Return type

Point3D

class raysect.primitive.Sphere

Bases: raysect.core.scenegraph.primitive.Primitive

A sphere primitive.

The sphere is centered at the origin of the local co-ordinate system.

Parameters
  • radius (float) – Radius of the sphere in meters (default = 0.5).

  • parent (Node) – Scene-graph parent node or None (default = None).

  • transform (AffineMatrix3D) – An AffineMatrix3D defining the local co-ordinate system relative to the scene-graph parent (default = identity matrix).

  • material (Material) – A Material object defining the sphere’s material (default = None).

  • name (str) – A string specifying a user-friendly name for the sphere (default = “”).

Variables

radius (float) – The radius of the sphere in meters.

>>> from raysect.core import translate
>>> from raysect.primitive import Sphere
>>> from raysect.optical import World
>>> from raysect.optical.material import UniformSurfaceEmitter
>>> from raysect.optical.library.spectra.colours import orange
>>>
>>> world = World()
>>>
>>> sphere = Sphere(2.5, parent=world, transform=translate(3, 0, 0),
                    material=UniformSurfaceEmitter(orange), name="orange sphere")
radius

The radius of this sphere.

Return type

float

class raysect.primitive.Cylinder

Bases: raysect.core.scenegraph.primitive.Primitive

A cylinder primitive.

The cylinder is defined by a radius and height. It lies along the z-axis and extends over the z range [0, height]. The ends of the cylinder are capped with disks forming a closed surface.

Parameters
  • radius (float) – Radius of the cylinder in meters (default = 0.5).

  • height (float) – Height of the cylinder in meters (default = 1.0).

  • parent (Node) – Scene-graph parent node or None (default = None).

  • transform (AffineMatrix3D) – An AffineMatrix3D defining the local co-ordinate system relative to the scene-graph parent (default = identity matrix).

  • material (Material) – A Material object defining the cylinder’s material (default = None).

  • name (str) – A string specifying a user-friendly name for the cylinder (default = “”).

>>> from raysect.core import translate
>>> from raysect.primitive import Cylinder
>>> from raysect.optical import World
>>> from raysect.optical.material import UniformSurfaceEmitter
>>> from raysect.optical.library.spectra.colours import blue
>>>
>>> world = World()
>>>
>>> cylinder = Cylinder(0.5, 2.0, parent=world, transform=translate(0, 0, 1),
                        material=UniformSurfaceEmitter(blue), name="blue cylinder")
height

Extent of the cylinder along the z-axis.

radius

Radius of the cylinder in x-y plane.

class raysect.primitive.Cone

Bases: raysect.core.scenegraph.primitive.Primitive

A cone primitive.

The cone is defined by a radius and height. It lies along the z-axis and extends over the z range [0, height]. The tip of the cone lies at z = height. The base of the cone sits on the x-y plane and is capped with a disk, forming a closed surface.

Parameters
  • radius (float) – Radius of the cone in meters in x-y plane (default = 0.5).

  • height (float) – Height of the cone in meters (default = 1.0).

  • parent (Node) – Scene-graph parent node or None (default = None).

  • transform (AffineMatrix3D) – An AffineMatrix3D defining the local co-ordinate system relative to the scene-graph parent (default = identity matrix).

  • material (Material) – A Material object defining the cone’s material (default = None).

  • name (str) – A string specifying a user-friendly name for the cone (default = “”).

>>> from raysect.core import translate
>>> from raysect.primitive import Box
>>> from raysect.optical import World
>>> from raysect.optical.material import UniformSurfaceEmitter
>>> from raysect.optical.library.spectra.colours import green
>>>
>>> world = World()
>>>
>>> cone = Cone(0.5, 2.0, parent=world, transform=translate(0, 0, 1),
                material=UniformSurfaceEmitter(green), name="green cone")
height

The extend of the cone along the z-axis

radius

The radius of the cone base in the x-y plane

class raysect.primitive.Parabola

Bases: raysect.core.scenegraph.primitive.Primitive

A parabola primitive.

The parabola is defined by a radius and height. It lies along the z-axis and extends over the z range [0, height]. The base of the parabola is capped with a disk forming a closed surface. The base of the parabola lies on the x-y plane, the parabola vertex (tip) lies at z=height.

Parameters
  • radius (float) – Radius of the parabola in meters (default = 0.5).

  • height (float) – Height of the parabola in meters (default = 1.0).

  • parent (Node) – Scene-graph parent node or None (default = None).

  • transform (AffineMatrix3D) – An AffineMatrix3D defining the local co-ordinate system relative to the scene-graph parent (default = identity matrix).

  • material (Material) – A Material object defining the parabola’s material (default = None).

  • name (str) – A string specifying a user-friendly name for the parabola (default = “”).

>>> from raysect.core import translate
>>> from raysect.primitive import Parabola
>>> from raysect.optical import World
>>> from raysect.optical.material import UniformSurfaceEmitter
>>> from raysect.optical.library.spectra.colours import yellow
>>>
>>> world = World()
>>>
>>> parabola = Parabola(0.5, 2.0, parent=world, transform=translate(0, 0, 1),
                        material=UniformSurfaceEmitter(yellow), name="yellow parabola")
height

The parabola’s extent along the z-axis [0, height].

radius

Radius of the parabola base in x-y plane.